Contributed by: Takeshi Miyaoka on Monday, September 07 2026
Last modified on Monday, September 07 2026
DEVELOPMENT SNAPSHOT #18
Before a unit reaches the front, factories make its weapons, workshops fill missing roles, and production lines give it mobility. Today we introduce three equipment categories from the production-planning screen through their actual button assets.
Infantry equipment is the foundation that turns large numbers of people into fighting units. Every item produced affects what can be formed and what losses can be replaced.


Support equipment fills roles the main force cannot cover alone. What you choose to support can give the same manpower a very different identity.

Mounted equipment carries the story of movement and maneuver. Across a wide nation or a shifting front, factories that create speed become part of strategy.
The implementation loads all three images into the production-planning screen and provides amber hover treatments for category selection. Support and mounted equipment also generate shifted variants to balance their placement in the interface.
What to build, how many, and in which order: today's queue sketches tomorrow's army before it exists. We will keep refining the balance so supply and battlefield decisions speak ever more clearly to one another.