DEVELOPMENT SNAPSHOT #96 — From Plan to Game: Command Capacity and the Adjutant

Contributed by: Takeshi Miyaoka on Thursday, November 12 2026

Last modified on Thursday, November 12 2026

Last night's development plan (#95) proposed letting the commander's Command decide how many platoons a regiment can lead without penalty, with the adjutant extending it by half of their ability. It was implemented the same night and improvement item MOB-015 is now complete. The formulas and draft values from the plan were adopted unchanged. This morning I'll show the calculation that went in, and how it appears in the regiment window and the candidate lists.

A regiment with more platoons than its command capacity (an actual screen from the Debug build). Under the regiment name it reads "CHA 92 · CMD 19 · Capacity 3/2 · +1 / Recovery −8%". To show the over-capacity state, a capture switch set the commander's Command to 19 and the adjutant's to 0.

What went into the game

The commander's and adjutant's abilities now enter the game's calculations as follows.

  • Adjusted Charisma and Command = the commander's ability + half of the adjutant's (rounded down). Raw abilities range from 0 to 100, adjusted values from 0 to 150. With no commander, no bonus applies.
  • Command capacity = 2 + adjusted Command ÷ 20 (rounded down), or 2 with no commander. Member platoons are counted without counting the same platoon twice.
  • The Charisma bonus to organization recovery is adjusted Charisma × 0.002 (+20% at 100, +30% at 150).
  • While the regiment has more platoons than its capacity, that bonus is thinned to "capacity ÷ platoons", and recovery for every platoon in the regiment drops by 8% per platoon over (to no less than 60%).
  • The reduction of organization lost in combat (up to 20%) also uses the adjusted Command.

As the plan said, the over-capacity penalty applies only to organization recovery. Combat damage, movement, tactical decisions and organization losses that happen separately from recovery are not affected. The midnight recovery pass computes the result once per regiment and reuses it, and instead of searching every regiment again for each platoon, it builds one index of regiments and individual platoons and looks them up.

The plan's example became a test

The "7-platoon regiment" example from the plan is now an automated test. A commander with Command 62 alone has a capacity of 5, is 2 over, and recovers at 0.84×. Add an adjutant with Command 45 and the adjusted Command is 62 + 22 = 84: capacity 6, 1 over, back to 0.92×. If both have Charisma 100, the adjusted Charisma is 150 and the 30% bonus is thinned to 6/7. The tests also check that the same values come back after saving and loading, that capacity rises from 2 to 3 between Command 19 and 20, and that a strong adjutant gives no bonus while the commander's post is vacant.

"Cap 2→5" on the candidate cards

The candidate cards for commander and adjutant now show the command capacity after the appointment, such as "Cap 2→5". Adjutant candidates are sorted by bonus, and the cards also show the grade and increase of the Charisma and Command bonus. The post details show the capacity with the current holder, such as "Command capacity 2 → 2".

The adjutant candidate list (an actual screen from the Debug build). Each card shows the capacity after the appointment, such as "Cap 2→5" or "Cap 2→4".

The same night, the commander candidate cards gained the attack/defense and mobility/conservation tilts and the bonus-adjusted grades, and clicking a card's row now appoints that person. The commander's "Review" mark is now judged with the grades that include the adjutant's bonus.

Within capacity

Without the capture switch, the verification state has an adjusted Command of 124 and a capacity of 8. The 3-platoon regiment is within capacity, so the line under the name reads only "Capacity 3/8" with no excess or recovery penalty.

A regiment within its capacity (an actual screen from the Debug build). The commander's details read "Command capacity 8 → 8".

About the images

All images are cropped from actual game screens, captured by starting the updated Debug build without showing its window, in a verification state started from the initial master data. Because it is right after the start, organization is 0% and the platoons are idle. For images 1 and 2, a capture switch lowered the commander's and adjutant's Command to show the over-capacity state. People and values belong to the verification state and may change with later tuning. Regiment and platoon names are still shown in Japanese in the English UI.

The plan: DEVELOPMENT PLAN #95 — How Many Platoons Can One Commander Lead? Command Span and the Adjutant

The regiment window: DEVELOPMENT SNAPSHOT #94 — Who Leads and How Strong: The Regiment Window Rebuilt

Check the files currently available and the development status on the download page

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