Contributed by: Takeshi Miyaoka on Saturday, November 14 2026
Last modified on Saturday, November 14 2026
This is a development-plan article: it describes something we want to build next. Nothing described here is implemented yet, and the details are still under consideration and may change before implementation.
With a single war, friend and foe are clear. But suppose one country is attacked by two others, each in its own separate war. What happens when both attackers reach the same battlefield? In the current game, the one that arrives second simply waits until the battle is over. Tonight's plan lets countries fighting the same enemy in separate wars fight side by side on the same field. It expands improvement item DPL-029 (battles and sides across multiple wars).
The current end-of-war dialog (the actual screen of a Debug build, with screen-check data): a country that has lost all its territory is annexed by the winner. Today every battle and every occupation belongs to exactly one war, so results like this are always settled war by war.
Where things standIn the current game, wars and battles connect like this:
This keeps it clear which war every loss and every occupation belongs to. What it cannot produce is the classic war-story moment of two countries with no alliance standing together against a common enemy. The latecomer can only watch the fight in front of it.
The plan: separate wars, shared battlefieldSay the Western Kingdom and the Northern Union are each at war with the River Duchy, in two separate wars (War 1 and War 2). The Western Kingdom and the Northern Union are neutral toward each other and have no alliance. A War 1 battle is under way at the Ferry, a River Duchy province, when Northern Union units arrive.
Concept mock (a plan under consideration). The battle screen shows which war each participant belongs to (such as "War 2 · co-belligerent"), the width per direction, and who fires at whom. Countries and numbers are examples.
Losses and occupation, split by warThe key question is which war a result belongs to. Within one battle, the war is decided by the pair that exchanged fire, so each loss is recorded under that war. If the River Duchy loses 40, for example, the 26 dealt by the Western Kingdom belong to War 1 and the 14 dealt by the Northern Union to War 2.
Only one country can occupy the province. We are considering giving it to the country that dealt the most losses to the other side, as an occupation in its own war (on a tie, the side that started the battle). In the example, the Western Kingdom occupies the Ferry in War 1; the Northern Union gets no occupation but may stay and move on.
Concept mock (a plan under consideration). The battle result is split by war: losses dealt and taken, occupation, and what happens when one war makes peace. Countries and numbers are examples.
The two wars will not end at the same time. If War 2 makes peace first, only the Northern Union's units leave under the existing armistice rule, and the War 1 battle goes on. The other way round, the rest continues as a War 2 battle. Confirmed losses stay in each war's record after peace and are never counted twice.
This creates play around "the enemy of my enemy". When someone else declares war on your opponent, do you wait for their troops before attacking, or push through yourself before they take the province? You can help each other on the field without an alliance, but the occupation goes to whoever did more of the damage. That is the tension we want.
Implementation steps and how it fits with other systemsThe steps we have in mind:
Because this changes today's rule that every battle belongs to one war, it is a specification change. It also touches the plan for commanders re-reading the battle to counterattack or pursue (introduced in #77), so we will consider how a co-belligerent's moves feed into the commander's judgment.
Tell us what you thinkWould you use the chance to fight beside a country you have no alliance with? Does "the country that dealt the most losses takes the occupation" feel fair? And what would you want to do when a co-belligerent is about to take a province you were fighting for?
About the imagesImage 1 is the actual game screen, captured from a Debug build launched without showing a window, using screen-check data (country names and numbers are test values). Images 2 and 3 are mocks that explain the plan; they are not game screens.
Related: DEVELOPMENT PLAN #77 — commanders re-reading the battle, DEVELOPMENT SNAPSHOT #100 — Field Repair Caps and Arsenal Repairs
See the files currently available and the development status on the download page