Contributed by: Takeshi Miyaoka on Thursday, September 24 2026
Last modified on Thursday, September 24 2026
DEVELOPMENT SNAPSHOT #33
Guard the sky. Support the ground. Connect the team. Three aircraft, three different purposes. This time we take a closer look at aircraft in our development equipment data through the actual card artwork used by the game.
Explore the development download—or start by enjoying these three silhouettes.

Its equipment description presents a small combat aircraft designed for quiet approaches and swift departures, fitted with interchangeable air-to-air equipment for interception. Look at that long, slim body: it is easy to imagine it slipping through a gap in the clouds.

This design centers on a protective resin shell and support for ground troops. The equipment data describes a small combat aircraft fitted with interchangeable air-to-ground equipment. Beside the interceptor, its rounded nose and thicker body stand out. A different silhouette, a different kind of reassurance.

Instruments on the roof, generous windows along the cabin: this aircraft tells a different story. Its description gives it the role of following frontline units and sharing wind conditions and enemy positions to coordinate local fighting. Its identity is not about the biggest weapon, but about what it sees—and whom it tells.
Interception, support, command. This is not a combat-power ranking, but a pocket aircraft guide about shapes and purposes. Pair it with our previous look at three wings for scouting, transport, and liaison, and the sky begins to feel a little bigger.
All three artworks and equipment entries exist in the current development project. The mission descriptions above explain their data-defined roles; they do not mean that every combat or information-sharing behavior is complete. Features in development may change.