DEVELOPMENT SNAPSHOT #57 — Smoothing the View of 30 Days: A 7-Day Average for Supply Trends
- Saturday, October 17 2026
- Contributed by: Takeshi Miyaoka
- Views: 16
Small day-to-day swings can make a resource chart hard to read: is a shortage persisting, or did one day simply fluctuate? Ashwind Chronicle's national analysis now shows the latest 30 days while calculating each plotted point and bar from the seven-day window ending on that day. This is a presentation change for reading actual fulfillment—not a claim that production itself has increased.
Each value is the total fulfilled quantity over seven days divided by the total quantity needed over those same days. Rather than giving every day's percentage equal weight, the ratio reflects how much was needed. Days without a confirmed record are excluded instead of treated as zero; when the seven-day total need is zero, no point is drawn. The “Fulfilled today” figure in each heading remains today's value, separate from the historical chart.
The chart uses bars for category-wide fulfillment and colored lines for resources within that category. Expand or collapse a category with its header arrow; select a resource in the legend to open its price and stock view. The goal is a short path from the 30-day overview to a closer look at one resource.
The first displayed date still needs the six days before it to complete its seven-day window, so the history keeps 36 days including today. It records one row per date, country, and resource, replacing that row if the same day is recalculated. The chart does not run the supply simulation again just to create its averages.
This change affects aggregation and history retention so short-term movement is easier to read. It does not directly increase facility capacity or in-game supply. The production paths themselves are a separate topic covered in Snapshot #55.
These are captures from the actual Debug build. To make the chart visible, the capture-only verification path seeds sample history. The curves and values shown are therefore not gameplay observations or measured balance results. The English screens show the food and materials categories to demonstrate how to read the bars and lines.
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