When the Map Moves, Where Do the Units Go?
- Tuesday, September 29 2026
- Contributed by: Takeshi Miyaoka
- Views: 20
DEVELOPMENT SNAPSHOT #40
Pan the map—and where should the unit markers go? We follow the separate drawing layers for the map art and live unit labels in actual in-game Debug captures.
Metal That Mends? From a Relic Fragment to Self-Repairing Armor
- Monday, September 28 2026
- Contributed by: Takeshi Miyaoka
- Views: 22
DEVELOPMENT SNAPSHOT #39
Pale threads reach across a crack in metal. Today we explore an unusual research path: a frame, layered armor, and self-repair. Three illustrations offer a glimpse of old-world technology.
Straps, Crates, and a Hovering Platform: Small Inventions, Long Journeys
- Monday, September 28 2026
- Contributed by: Takeshi Miyaoka
- Views: 37
DEVELOPMENT SNAPSHOT #38
Where does a longer journey begin? Today, at a workbench. Three research illustrations reveal small ideas behind a feather sail, a cargo crate, and a hovering platform.
A Classroom, a Clean Street, a Helping Hand: The City Behind the Numbers
- Sunday, September 27 2026
- Contributed by: Takeshi Miyaoka
- Views: 36
DEVELOPMENT SNAPSHOT #37
What would you build next: a stronger army, or a city where people can feel secure? Today we step into three research illustrations—a classroom, a street, and a moment of care.
Can You Hear the Signal? Flags, a Horn, and an Early Radio
- Saturday, September 26 2026
- Contributed by: Takeshi Miyaoka
- Views: 38
DEVELOPMENT SNAPSHOT #36
When a shout cannot reach your companions, what can? Three colored flags, a simple horn, and a rugged radio. Today, we zoom in on equipment that is neither a sword nor a cannon.
