Factory, Construction, Government: Three Shortcuts from the Map
- Friday, September 11 2026
- Contributed by: Takeshi Miyaoka
- Views: 82
DEVELOPMENT SNAPSHOT #20
While studying the map, you may want to reshape factory output, begin a new facility, or return to the wider work of government. Today we look at three shortcuts designed to carry that thought directly into the next decision.
Tax, People, Factories: Three Desks That Shape a Nation
- Tuesday, September 08 2026
- Contributed by: Takeshi Miyaoka
- Views: 85
DEVELOPMENT SNAPSHOT #19
A nation is moved by more than arrows on a map. There is a desk for setting taxes, one for placing people, and one for ordering factories. Today we introduce the actual icons for taxation, personnel, and production—the desks where numbers become decisions.
Weapons, Support, Mobility: An Army Begins in the Workshop
- Monday, September 07 2026
- Contributed by: Takeshi Miyaoka
- Views: 105
DEVELOPMENT SNAPSHOT #18
Before a unit reaches the front, factories make its weapons, workshops fill missing roles, and production lines give it mobility. Today we introduce three equipment categories from the production-planning screen through their actual button assets.
Step Closer, See Further: Two Ways to Read the Map
- Sunday, September 06 2026
- Contributed by: Takeshi Miyaoka
- Views: 92
DEVELOPMENT SNAPSHOT #17
A strategic map needs two kinds of sight: one that reads the movement of a continent, and one that studies a single harbor. Today we introduce the actual 2x and 3x zoom assets that let players switch quickly between those perspectives.
Domestic Affairs, Diplomacy, Research: Three Doors
- Saturday, September 05 2026
- Contributed by: Takeshi Miyaoka
- Views: 88
DEVELOPMENT SNAPSHOT #16
When you guide a nation, three questions rise above the map: how will you strengthen it within, face the countries beyond its borders, and invest in technologies not yet known? Today we introduce the actual icons that open domestic affairs, diplomacy, and research.
