Cloth, Filters, Living Armor: What Would You Wear?
- Saturday, September 26 2026
- Contributed by: Takeshi Miyaoka
- Views: 95
DEVELOPMENT SNAPSHOT #35
Soft seams. Round eyepieces. Curves that resemble bone. Put three pieces of headgear side by side, and even the air beyond them seems to change. Today, a few small details lead us into the world of Ashwind Chronicle.
Figs, Mushrooms, Mycelium: Small Resources, a Living World
- Friday, September 25 2026
- Contributed by: Takeshi Miyaoka
- Views: 89
DEVELOPMENT SNAPSHOT #34
Sweet-looking fruit, sturdy mushrooms, and layers of pale fibers. Let us step away from large machines and look at three resource cards. Some belong on a table; another is a material. Small differences can make a world feel lived in.
Three Aircraft, Three Purposes: Intercept, Support, Command
- Thursday, September 24 2026
- Contributed by: Takeshi Miyaoka
- Views: 112
DEVELOPMENT SNAPSHOT #33
Guard the sky. Support the ground. Connect the team. Three aircraft, three different purposes. This time we take a closer look at aircraft in our development equipment data through the actual card artwork used by the game.
Read the Wind, Carry the Load, Link the Front
- Wednesday, September 23 2026
- Contributed by: Takeshi Miyaoka
- Views: 115
DEVELOPMENT SNAPSHOT #32
Different wings create different jobs in the sky: a scout that reads the wind, a feather-sail transport carrying cargo, and an insect-wing liaison linking the frontline. Three implemented aircraft reveal Ashwind Chronicle's emerging air routes.
Move, Protect, Supply: Three Vehicles Reshape the Frontline
- Tuesday, September 22 2026
- Contributed by: Takeshi Miyaoka
- Views: 85
DEVELOPMENT SNAPSHOT #31
All three are transport vehicles, yet each changes when its cargo changes: a military truck for movement, an armored carrier for protected infantry, and an ammunition truck that keeps firepower alive. Here are three implemented equipment cards side by side.
